Sana

A video game for elders

Designed for elderly players (70+), this game offers stimulating cognitive challenges through narrated short games and riddles, celebrating the beauty of non-verbal communication and the power of empathy in our shared experiences. The game can be played on an iPad or a large tablet, ensuring optimal visibility for elderly players, including those with visual impairments. To enhance the immersive experience, it incorporates haptic feedback through the use of a specially designed fingerless glove. This innovative accessory allows players to feel tactile responses as they interact with the game, stimulating their senses and promoting engagement. The combination of visual clarity, haptic sensations, and audio elements creates a rich, interactive environment that is accessible and enjoyable for elderly individuals, including those with dementia.

Created visuals on Midjourney, and took stills to Luma to generate videos.

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Graphic design work for IEU Exhibition